Mario

Summary
Mario is the main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981.

Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain powers with a plethora of items, such as the Super Mushroom, Fire Flower, and the Super Star. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception).

According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others.

Powers and Stats
Tiering System: 1-A

Name: Mario

Origin: Donkey Kong (First Appearance), Super Mario Bros (Official debut)

Gender: Male

Age: 24-25

Classification: Human/Plumber

Powers and Abilities: Superhuman Physical Characteristics, Beyond-Dimensional Existence, Longevity, Immortality (Types 2, 3, 4, 5, 8 and 10), Versatility, Enhanced Jumping Skills, Fourth Wall Breaking, Vehicular Mastery, Adaptation, Self-Sustenance (Type 1), Fire Manipulation, Ice Manipulation, Skilled Hammer Wielder, Weapon Creation, Energy Manipulation, Energy Projection, Forcefield Creation, Intangibility, Limited Invulnerability, Afterimage Creation, Attack Reflection, Air Manipulation, Sleep Manipulation, Size Manipulation, Explosion Manipulation, Summoning (Capable of summoning the Zeekeeper), Time Travel, Acausality (Type 5), Shares a telepathic bond with Luigi, Telekinesis, Can occasionally hurt ghosts, Can flip/phase between dimensions, BFR, Spatial Manipulation, Hammerspace, Status Effect Inducement, Regeneration (High-Godly, likely True-Godly), OHK (Showstopper), Transmutation and BFR (Up and Away), passive Damage Nullification (Guard Shell DX or Battle Cards), Water Manipulation with F.L.U.D.D., Electricity Manipulation (via Volt Shroom or Zap Tap), Possession (Via Cappy), Portal Creation (Via Magic Window), Time Manipulation (Via Battle Cards, Stop Watch, or Zone Speed), Sealing (Via Catch Cards), Weather Manipulation, Mind Control, Empathic Manipulation, and Reality Warping (Via Music Keys), Statistics Amplification, Healing, and Statistics Reduction (via Battle Cards), possible Existence Erasure (Wiped Wendy's castle from existence. Should noted that this might most likely fall under Toon Force), passive Fate Manipulation (In Super Mario RPG, there's a place called Star Road. It's a place that makes wishes come true and turns them into Wish Stars once the wish is granted. Mario is one of those people who's wish has come true. Mario's wish is for him to always save Princess Peach. Geno states that without the Star Road's aid, if Peach were to be kidnapped, she would have not been rescued. Meaning Mario faces threats he likely may not have a good chance of beating. But because of the Star Road, this helps him save Peach whenever she gets kidnapped), Plot Manipulation (Broke manga panels with his presence), Conceptual Manipulation (Type 1; The Void would erase all concepts, and Mario is completely unaffected by The Void's powers. Why would The Void erase all concepts? With the power of paint, Red could talk telepathically to Mario and Huey by coloring their thoughts. This would mean that paint not only gives life to beings and such, but it is also what embodies and creates thoughts; concepts are defined as thoughts and ideas, so if The Void can erase all existence, including all the paint and Paint Stars, then it's erasing all concepts as well. If you count the 1-A rating below, it can also erase all Universals. Even irrelevant beings like Goombas can drain color), Resurrection (Via 1-Up Glove. Also, in Super Mario-Kun, Mario was killed, traversed through hell, and came back to life), Duplication (He can sacrifice extra lives for a clone of himself), Passive Damage Transferal with Return Postage, Teleportation, Shapeshifting and Power Mimicry, Earth Manipulation, Soul Manipulation, Invisibility, Purification (Type 3), Surface Scaling, Creation, Vibration Manipulation, Pocket Reality Manipulation, Statistics Amplification (With Yoshi-Ades and Dashell), Damage Boost (With Energizers, Power Blasts, Hot Sauces, and Mighty Tonics), Damage Reduction (With Bracers, Crystallines, Courage Shells, and Turtley Leafs), Healing (With various types of Mushrooms, Elixirs, Megalixirs, Froggie Juices, Kerokero Colas, Muku Cookies, Yoshi Candys, Shroom Shakes, Horsetails, Peachy Peachs, Big Eggs, Honey Jars, Inky Sauce, Spicy Soup, Hamburger Meat, Long-Last Shakes, Dayzee Tears, Keel Mangos, Whacka Bumps, various types of Drumsticks,and the Vampire Band), Purification (Type 3 with Able Juices, Freshen Ups, Muku Cookies, Red Essence, Piccolo, and Refreshing Herbs, which negates the effects of Sleep, Poison, Transmutation, Statistics Reduction, Power Nullification, Fear, Dimensional BFR, Time Slow, Reversed Movements, Increased Gravity, Sickness, Dizziness, and Rage), Resurrection (Of himself and others with Pick Me Ups and Life Shrooms), Invisibility and Intangibility (Immaterial with the Boo, which makes him intangible even to others who can attack ghosts) Can become so thin that even omnidirectional attacks cannot hit him (With Slim), Invulnerability (Via Red Essence, Starmen, Block Blocks, and Mega Stars), Ice Manipulation (With Ice Bombs and Ice Storms), Sleep Inducement (With Sleepy Bombs, Piccolo, and Sleepy Sheep), Explosion Manipulation (With Boomer), Size-Shifting (With Dottie, which also grants Small Size Type 2), Information Analysis and Extrasensory Perception (With Tiptron), Water Manipulation and Mind Manipulation (With Music Keys), Empathic Manipulation (With Music Keys and the Vibe Scepter), Duplication (With Double Cherries), Soul Manipulation and Sealing (With Catch Cards), Spatial Flipping (With Fleep) Time Manipulation (Time Stop with the Stop-Watch, Time Acceleration with Speed Flowers, and Time Reversal with Retry Clocks or Earlier Times), Shapeshifting (Via the Megamorpth Belt), Absorption and Pocket Reality Manipulation (With Power Stars)

Attack Potency: Outerverse level (Plato's book "The Republic" exists in Mario, and is referred to as "the truth" by Aristotle, who in real life was the only person to object to Plato's Theory of Forms introduced in The Republic. There are analogies that bear resemblances to those in said book, and likewise, the game says that it explains the world, the universe and all things, and answers countless questions. In the end, if The Republic is actually legitimate in Mario, it would mean the Intelligible World with all Universal concepts exists, and thus aspatial and atemporal Forms also exist, and thus The Void would erase them all, and thus Dimentio would be able to too. Heaven also infinitely transcends this, and there’s a statement that says Mario sees everything in his verse as fiction)

Speed: Irrelevant

Lifting Strength: Irrelevant

Striking Strength: Outerversal

Durability: Outerverse level

Stamina: Very high (Can perform various activities and travel to multiple regions with no signs of exhaustion. Also completed 100 trials of both Flipside and Flopside while defeating Shadoo and Wracktail in a sitting), limitless with the Pure Hearts

Range: Outerversal

Standard Equipment: A myriad of Power-ups, Megavitamins, the Miracle Cure, Syringe (Which can turn enemies into pigs), Super Sheet, Rifle, Pipe Bazooka, Cannon Block, Flash Block, Propeller Block, Coin Block, POW Block, Ice Skate, Kuribo's Boot, Spiny Helmet, Beetle Helmet, Warp Whistle, Bombs, Super Scope, two Hammers (M&L and Paper Mario), two Star Rods (Mario Party and Paper Mario), Star Driver, Magic Wand, Laser Blaster, Power Drinks, Peppers, Sleepy Bomb, Bad Mushroom, Freight Bomb, Fire Bomb, Ice Bomb, Rock Candy, Star Egg, Pure Water, Retry Clocks, Earlier Times, Spin Drill, F.L.U.D.D., Water Propelled Rockets, Battle Cards, Copy Block, Badges, Crystal Stars, Sticker Album/Royal Stickers, Color Cards & Paint, Pure Hearts, Music Keys, Feather, Super Suit, Mega Glove, Ultra Hammer, Lazy Shell, the Lost Mushroom, a plunger, a wrench, a monkey wrench, a small hammer, Plumber's Putty, a small hacksaw, Plunger Staff, a Light Plunger, Spy Plumbing Gear, Plumber's Helper, a Plumbing Snake, tons of sports equipment, S.F.C. Nun-Chucks, Mushroom Sword, Star Shield, Power Stars, an axe and Blaster. In the live-action movie, he has a van, a wrench, Bob-ombs, Thwomp Boots, a Banzai Bill, a flamethrower, a Fireball Cannon and a Devolution Gun

Intelligence: Gifted (Although mostly known as a plumber, Mario possesses numerous and versatile talents, from being able to excel in many sports such as basketball, tennis, and soccer to taking up other careers such as archaeology, education, and engineering. He's even intelligent enough to excel in multiple white-collar occupations such as being a physician and the CEO of a highly successful toy company. Mario is an experienced fighter and expert combatant, battling and defeating a diversity of foes and beings with various magic, unnatural powers and abilities, vastly different technology, and multiple fighting styles. His expertise and fighting prowess even extends back to his earlier years, where he's fully capable of piloting vehicles, skillfully use various power-ups and weapons, and confront an entire alien race invading his planet as an infant. He was also able to beat Jynx, a master combatant, who was so impressed with Mario's fighting capabilities, he renamed his entire dojo after the plumber and made him the master. Mario has gained so much skill that he's capable of completing trials such as The Perfect Run, Tubular, The Impossible Pack, and more, where Mario's incapable of suffering so much as a single hit. Mario's multiple accomplishments have made him famous worldwide), likely Supergenius

Weaknesses: None notable

Others
Notable Victories:

Notable Losses:

Notable Inconclusives: